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Destin Little League

Local Rules

 

Howard Wortman
President, Destin Little League


The Baseball Regulations and Playing Rules 2017 following local rules of the DLL applicable to all divisions. In situations not governed by these local rules, the 2017 Little League Official Rulebook shall govern all aspects of play, and shall not conflict with them.

 

The local rules of the DLL shall be adopted by the board of directors at a meeting to be held not less than one month previous to the first scheduled game of the season, but shall in no way conflict with the rules and regulations of Little League Baseball, Inc.

Section 1.

1.1Conduct.

Managers and coaches are responsible for the safety and behavior of their players on and around the field to include practice.

Prohibited behavior by managers, coaches, parents or spectators on or around practice or game fields includes the use of profanity, foul/abusive language, consumption of alcoholic beverages, or being under the influence of alcohol or any illegal or prescription drugs.

 

Smoking (Including Electronic) or chewing tobacco will not be allowed on playing or practice fields, dugouts, and spectator and concession areas.

 

Equipment abuse, such as throwing helmets, hitting or throwing bats, will not be tolerated at any time.

 

Violators and any manager or coach ejected from a game will be asked to leave the facility immediately by the park Board Member in charge or by the umpire in charge.  Any manager, coach or player ejected from a game is automatically suspended for his/her team’s next physically played game.

 

The use of electronic equipment during the game is restricted.  No team shall use electronic equipment, including walkie talkies, cellular telephones, etc… to communicate to or with any on field personnel, include those in the dugout, bullpen, or field.

Section 2.

2.1 Complaints.

 

No manager, coach or parent will take a complaint to the Board of Directors (or individual Board member) without first consulting the manager, then the division player agent and then the DLL President to resolve the complaint.

 

All complaints to the division player agent and to the DLL President shall be in writing.

Section 3.

3.1 Attire.

 

Dress will be in accordance with LLB Rule 1.11.

 

All major league and minor league players who play the position of catcher shall wear proper protective equipment to include a “cup” for the groin area and catcher's mitt.

 

All players will wear a uniform properly to include shirts tucked in and hats properly worn.

 

The Official Little League Patch must be affixed to the upper left sleeve of the uniform shirt.

Any part of the pitcher’s undershirt or t-shirt exposed to view shall be of a solid color.  A pitcher shall not wear any items on his/her hands, wrist, or arms, which may be distracting the batter.   Note:  White long sleeve shirts are not permitted.

Section 4.

4.1 Composition of the League

 

  1. The Little League Majors Division is to accommodate participant’s league ages nine to twelve Baseball and Softball.

Note 1: DLL strongly desires that all twelve year olds participate in the Majors Division.  However, if player agent and all Major Managers deem a twelve year old as a safety risk, that player may be assigned to Minors – Player Pitch. A waiver will need to be obtained from District.

Note 2: Nine- or Ten-year olds possessing extraordinary maturity and skill shall be eligible for participation in the Majors if player agent and parent approves.  

  1. Minor League – Player Pitch Division will encompass participant league age’s eight to twelve, except those identified above.

Note 1: Eight-year olds possessing extraordinary maturity and skill shall be eligible for participation in the Minor League – Player Pitch if player agent and parent approves. However, the player will not be eligible for post-season tournament play.

  1. Minor League - Machine Pitch Division will encompass participant league ages six to ten except those identified above – Baseball and Softball.

Note 1: Six-year olds possessing extraordinary maturity and skill shall be eligible for participation in the Minor League – Machine Pitch if player agent and parent approve.  Six-year old must have played at least one year of Tee Ball.

  1. Tee Ball –Division will encompass participant league ages four to six except those identified above.

Section 5.

5.1 Number of Players

 

Major League teams must have a minimum of ten (10) players but should not exceed thirteen (13) players if possible. [CHARTER WAIVER Reg. III (a)]

 

Minor League teams must have a minimum of ten (10) players but should not exceed thirteen (13) players if possible.

 

Tee Ball and Machine Pitch League teams must have a minimum of nine (9) players not to exceed twelve (12) players.

Section 6.

 

6.1 Equitable Playing Time (Major and Minor Leagues)

 

Each player on a team must play at least six consecutive defensive outs in the first 4 innings and have at least one at bat. 

 

Penalty for non-compliance: The player involved shall:

  1. Start the next scheduled game, and
  2. Play any previous requirement not completed (including at bats), and
  3. Play the requirement for the current game before being removed.

 

Games terminated early do not constitute an exception.

Exceptions to the equitable playing time rule:

  1. Removal during a game by the manager for disciplinary reasons. The manager must inform the umpire of the disciplinary infraction.
  2. Ejection from a game by an umpire for unsportsmanlike conduct. The player will automatically be suspended for next physically played game.

Section 7.

 

7.1 Start Rule.

 

Each player shall be in the starting lineup at least every other game.

 

Penalty for non-compliance: The player involved shall:

  1. Start the next 2 scheduled games and play required minimum play before removal.

 

Exceptions to the start rule:

  1. Ejection from a game by an umpire for unsportsmanlike conduct. The player will automatically be suspended for next physically played game.
  2. Late arrival to pregame warm-ups as directed by the manager or arrival to the game after the submission of a line-up card to the official scorekeeper (fifteen minutes prior to the scheduled game time).

Section 8.

 

8.1 Run Rule

 

As allowed by LLB, Rule 4.10(e), DLL will exercise the option to implement the 10 run rule for the completion of a game after trailing team has completed four (4) innings.

Section 9.

 

9.1 Time Limits.

 

  1. Majors and Minor-Player Pitch:
    1. If the last game of the day: No new inning shall begin after 1 hour and 50 minutes from the game start time.  If the game is tied, and the time has expired, no additional inning will be p
    2. If there is a subsequent game: No new inning shall begin after 1 hour and 50 minutes from the scheduled start time.  If the game is tied and the time has expired, no additional inning will be played. [ WAIVER LL Rule 4.10(b)]
    3. layed. [ WAIVER LL Rule 4.10(b)]
    4. If tie game affects standings, a 3 inning game will be completed at a later date if possible..
  2. Machine Pitch:
    1. If there is a subsequent game: No new inning shall begin after 1 hour and 40 minutes from the scheduled start time.  If the game is tied and the time has expired, no additional inning will be played. [ WAIVER LL Rule 4.10(b)]
    2. If the last game of the day: No new inning shall begin after 1 hour and 40 minutes from the game start time.  If the game is tied, and the time has expired, no additional inning will be played. [ WAIVER LL Rule 4.10(b)]

c. If tie game affects standings, a 3 inning game will be completed at a later date if      possible

 

  1. Tee Ball::
    1. No new inning shall begin after 9:00 pm or 1 hour and 30 minutes from the official game start.
  2. All games must have drop-dead time of 9:55pm, no game shall proceed past this time.
    1. The park lights will be out at 10:00pm
    2. No new inning shall start after 9:45pm

      

Section 10.

 

10.1 Make-up Games

 

Every effort will be made to reschedule or complete a game on the following Saturday morning; however, it’s possible that the DLL will not be able to reschedule or complete all games during the regular season.

Section 11.

 

11.1 Playing Rules (ALL Divisions)

 

  1. DLL has adopted the option of allowing two adult base coaches (Rule 4.05) for all divisions of play.  One adult manager or coach must be in the dugout at all times.

 

11.2 Minor League Playing Rules (ALL Divisions)

 

  1. The batting team will be retired when they have accumulated three outs or five runs whichever comes first.  [CHARTER WAIVERS Reg. VII and X]

 

  1. Pursuant to LLB Rule 4.04, a continuous batting order will be used that includes all players on the team roster present for the game.  Each player is required to bat in his/her respective spot in the batting order.  A player may be entered and/or re-entered defensively into the game anytime provided he/she meets the mandatory play requirements set forth in LLB Regulation IV (i). 

 

11.3 Minor League – Player Pitch Playing Rules (Baseball Only)

 

In addition to the Playing Rules listed above in 11.1 and 11.2, the DLL Board of Directors has adopted the following additional playing rules for Minor League – Player Pitch.

 

 

Rest of the Season

  1. All Regular Season LLB rules apply
  2. Infield fly rule will apply.

 

Games terminated early do not constitute an exception.

 

11.4 Minor League - Machine Pitch Baseball Playing Rules

 

During the first 2 scheduled games of the season an approved volunteer or coach will be permitted on the field of play to instruct and position players.

 

 

In addition to the Playing Rules listed above in 11.1 and 11.2, the DLL Board of Directors has adopted the Florida District 1 Machine Pitch Rules for 2016 as approved by LLB.  The Machine Pitch rules as adopted are below:

 

  1. Placement of the machine
    1. Games will be played with a pitching machine at 46 feet from plate.
    2. A four-foot radius circle (safety circle) will be drawn around the center of the pitching mound.  This is to mark off a safety area around the pitching mound and machine, which fielders may not enter.
  2. Rulings involving the machine and safety circle
    1. Batted ball hit’s the pitching machine, associated equipment (power box, cord, etc.)  or the coach feeding the machine.  Ruling: Batter is awarded 1st base. Runners advance if forced.
    2. Ball popped up, lands in the safety circle, and comes to rest without touching anything.  Ruling: No Pitch
    3. Ball is popped up between home and safety circle untouched as it hits the ground and rolls into the circle. Ruling: batter will be awarded 1st base.
    4. Ball is popped up and lands in the safety circle, does not touch anything, and then rolls out of the circle. Ruling:  Ball is live.
    5. Batted ball rolls or passes directly through safety circle without touching anything. 
      Ruling: Ball is live.

 

  1. The “player pitcher” on the team in the field does not pitch; he is a fielder only.  He must begin each pitch at a distance from the plate even with the pitching machine but not touching the circle on a designated line.  For safety reasons, he cannot leave this position, even on an attempted bunt, until the ball exit’s the pitching machine.  For safety reasons the "player pitcher" shall be required to wear a helmet and face mask

 

  1. For safety reasons, no fielder shall be closer than 30 feet away from the batters’ box 

            until the ball crosses the plate.  A solid or dashed 30’ arc will be striped for reference. 

            Unintentional violation by a fielder will be ruled a no pitch to the batter.  At the    

            Umpire’s discretion up to three bases will be awarded to the batter/runner(s) for  

            Intentional violations of a fielder.

 

  1. If any player crosses the safety circle during play or deflects or throws a live ball into       

            the circle, the umpire will halt play and award the runner(s) the next base to which the    

            base runner was headed.  Entering the safety circle includes stepping into, falling into, 

            and/or placing any part of the player inside the circle.  Additional bases may be  

            awarded, per the umpire’s judgment, for extra-base hits or intentional safety

            circle violations.

 

  1. Adjustment of machine
    1. The machine will be set at 38 mph (typically 52% with the variable speed switch)

                         for tournament play.

  1. The machine may be adjusted for accuracy at the beginning of a team’s at bat half inning before the 1st batter.
  2. The machine may be adjusted for accuracy during the game at the umpire’s discretion.

 

  1. Adult placement: 
    1. When a team is batting, two adult base coaches are permitted one adult coach will be in the dugout at all times to maintain order.  The base coaches must stay in the coaches’ boxes at all times during play.
    2. An adult will pitch to the offensive team’s batters by feeding balls into the pitching machine from within the safety circle. This adult shall be one of the following:
      1. An approved volunteer
      2. A coach/manager from the defensive team
      3. A coach/manager from the offensive team (only if a player is used as a base coach.
    3. The adult feeding the machine must remain within the safety circle at all times during play.
    4. The adult feeding the machine will not coach in any manner during this half of the inning.
    5. If, in the umpire’s judgment, any action by the adult pitcher interferes with a play in progress, the umpire will declare a “dead ball” and will take such action, as the umpire deems appropriate to the situation. 

              Note:  During special games tournament play, a designated person from the tournament  

                         Committee will feed the pitching machine.

 

  1. Teams will play with 10 players on the field.  If a team cannot field ten players, they may play with nine players.

               

  1. The defensive team will have four outfielders all playing outfield depth.  No “short fielder” or extra fielder will be allowed. 

 

  1. The batting team will be retired when they have accumulated three outs or five runs, whichever comes first. During special games tournament play, the five run rule will be suspended for the sixth inning (and extra innings, if necessary).

 

  1. Each batter will receive four pitches or three strikes to get a hit.
    1. There will be no called balls or walks.  If it is obvious, to the umpire, that a ball cannot be Hit, the umpire will call “no pitch” and award the batter an additional pitch.  A “no pitch” is a dead ball situation.
    2. There will be no called strikes.  However, missed swings and foul balls count as strikes just as in Little League baseball.  Foul balls on the third strike or the fourth pitch do not count against the batter, just as in little league baseball.  Also like regular little league baseball, if a third strike or fourth pitch is bunted foul, the batter is out.

 

  1. Stealing:  Stealing is not allowed in little league baseball. However, during play the runners may advance on a live ball in accordance with rule 7.13. (Local rule) Base runners must stay in contact with the base until the ball is hit. Players can only advance home on a batted ball unless the catcher puts the ball in play in an attempt to throw out any base runner.

 

  1. Infield fly rule:  will not apply.

 

  1. Bunting:  will be allowed during the entire season.

 

  1. Halting play:  When the lead runner’s progress has halted the umpire shall call time.

Section 12.

 

12.1 Softball League Rules

The following local rules of the DLL are applicable to the Softball League Divisions only. The Softball League of DLL is organized into two divisions. In situations not governed by these local rules, the Little League Official Softball Regulations and Playing Rules 2016 shall govern all aspects of play.

 

Major League Softball. For participants league ages 9-12. Roster players will be utilized as pitchers. Nine- or Ten-year olds possessing extraordinary maturity and skill shall be eligible for participation in the Majors if player agent and parent approves.  

 

Machine Pitch Softball. For participants league ages 7-10.  Teams will use pitching machine.  However, DLL encourages use of coach pitching during the season with agreement by all managers.  Player pitch may also be used with agreement of all managers and player agent.

 

12.2 Attire. Dress will be in accordance with LLSB Rule 1.11.

 

Each division shall have a separate schedule of games.  There shall be no games or tournaments between teams in different divisions.

 

 

12.3 Major League Softball Local Playing Rules

 

  1. The batting team will be retired when they have accumulated three outs or five runs whichever comes first.  [CHARTER WAIVERS Reg. VII and X]
  2. LLS rules will govern all other aspects of league play.

 

12.4 Machine Pitch Softball Special Playing Rules

 

During the first 2 scheduled games approved volunteer and coaches will be permitted on the field of play to instruct and position players.

 

 

After the first 2 scheduled games, the following playing rules go into effect.

 

  1. District 1 SB Machine Pitch for 2016 and LLS rules will govern all aspects of league play.
  2. Teams will play with ten players on the field.  If a team is unable to field ten players, they may play with nine players.
  3. The defensive team will have four (4) outfielders all playing at outfield depth.  No short fielder or extra infielder will be allowed.
  4. The batting team will be retired when they have accumulated three outs or five runs whichever comes first.
  5. Halting play:  When the lead runner’s progress has halted the umpire shall call time.
  6. Runners must stay on base until the ball has crossed the plate and may advance at their own risk to develop catchers and play by tournament rules.
  7. Pursuant to LLSB Rule 4.04, a continuous batting order will be used that includes all players on the team roster present for the game.  Each player is required to bat in his/her respective spot in the batting order.  A player may be entered and/or re-entered defensively into the game anytime provided he/she meets the mandatory play requirements set forth in LLB Regulation IV (i).
  8. Placement of the machine:
    1. Games will be played with a pitching machine placed at 35 feet from the plate.
    2. An eight-foot diameter circle will be drawn around the center of the pitching mound. This is to mark off a safety area around the pitching mound and         machine, which fielders may not enter.
    3. Machine must be set up on short legs ONLY.
  9. Ruling Involving the Machine and Safety Circle:
    1. If a batted ball hits the pitching machine or the coach feeding the machine, or the power cord Ruling: Batter is awarded 1st base. Runners advance if forced.
    2. Ball popped up, lands in the safety circle, and comes to rest without touching anything. Ruling: No pitch
    3. Ball is popped up between home and safety circle untouched as it hits the ground and rolls into the circle. Ruling: Batter will be awarded 1st base.
    4. Ball is popped up and lands in the safety circle, does not touch anything, and then rolls out of the circle. Ruling: Ball is live.
    5. Batted ball rolls or passes directly through safety circle without touching anything. Ruling: Ball is live.
  10. The “player pitcher” on the team in the field does not pitch; he is a fielder only. He must begin each pitch at a distance from the plate even with the pitching machine but not touching the circle on a designated line. For safety reasons, he cannot leave this position, even on an attempted bunt, until the ball exits the pitching machine. For safety reasons the "player pitcher" shall be required to wear a helmet and face mask
  11. For safety reasons, no fielder shall be closer than 30 feet away from the batters’ box until the ball crosses the plate.
  12. If any player crosses the safety circle during play or deflects or throws a live ball into the circle, the umpire will halt play and award the runner(s) the next base to which the base runner(s) was headed.  Entering the safety circle includes stepping into, falling into, and/or placing any part of the player inside the circle. Additional bases may be awarded, per the umpire’s judgment, for extra-base hits or intentional safety circle violations.
  13. Adjustment of the machine:
    1. The machine speed will be set at 33 m.p.h.
    2. The machine may be adjusted for accuracy at the beginning of a team’s at bat half inning before the 1st batter.
    3. The machine may be adjusted for accuracy during the game at the umpire’s discretion.
  14. Adult Placement:
    1. When a team is batting, two adult base coaches are permitted. One adult coach will be in the dugout at all times to maintain order. The base coaches must stay in the coaches’ boxes at all times during play.
    2. An adult will pitch to the offensive team’s batters by feeding balls into the pitching machine from within the safety circle. This adult shall be one of the following:

1) An approved volunteer

2) A coach/manager from the defensive team

3) A coach/manager from the offensive team (only if a player is used as a base coach).

  1. The adult feeding the machine must remain within the safety circle at all times during play.
  2. The adult feeding the machine will not coach in any manner during this half of the inning.
  3. If, in the umpire’s judgment, any action by the adult pitcher interferes with a play in progress, the umpire will declare a “dead ball” and will take such action, as the umpire deems appropriate to the situation.
  4. Adult feeding machine will place ball into the machine immediately after presenting it to the batter.

Note: During special games tournament play, a designated person from the tournament committee will feed the pitching machine.

  1. Each batter will receive four pitches or three strikes to get a hit:
    1. There will be no called balls or walks.  If it is obvious that a ball cannot be hit, the umpire will call “no pitch” and award the batter an additional pitch.  A “no pitch” is a dead ball situation.
    2. There will be no called strikes.  However, missed swings and foul balls count as strikes.  Foul balls on the third strike or the fourth pitch do not count against the batter.  Also, if a third strike or fourth pitch is bunted foul, the batter is out.
  2. Infield fly rule will not apply.
  3.  

Section 13.

13.1 Tee Ball - Playing Rules

 

  1. DLL has adopted the option of allowing two adult base coaches (Rule 4.05) for all divisions of play. 
  2. One adult manager or coach must be in the dugout at all times. Teams will play with ten players on the field.  If a team is unable to field ten players, they may play with nine players.  The opposing team must also play with nine players. [CHARTER WAIVER Reg. IV (i)]
  3. The defensive team will have four (4) outfielders all playing at outfield depth in normal positions.  No short fielder or extra infielder will be allowed.
  4. The batting team will be retired when they have batted half their players.
  5. Pursuant to LLB Rule 4.04, a continuous batting order will be used that includes all players on the team roster present for the game.  Each player is required to bat in his/her respective spot in the batting order.  A player may be entered and/or re-entered defensively into the game anytime provided he/she meets the mandatory play requirements set forth in LLB Regulation IV (i).
  6. An eight-foot diameter circle will be drawn around the center of the pitching mound.
  7. The pitcher on the defensive team must begin each “pitch” inside the safety circle. If the pitcher violates this rule and contacts the ball or interferes with play, the batter and/or runners are awarded one base.
  8. The pitcher must wear a batting helmet WITH face mask.
  9. Other defensive players must stay at least as far back as the pitcher’s mound until the ball is hit. If a violation occurs, but no ball contact is made, the violation is ignored and play continues.  Otherwise, the batter and/or runners are awarded one base.
  10. In order to focus on learning the fundamentals, all players will hit off of the T for the first half of the season.  At the coaches' discretion, teams may implement the following rule after they have played half their scheduled games.
  11. Each batter will receive up to three swings from a live pitch provided by their offensive coach. If no ball is put in play after three live pitches, the ball will then be placed on a tee. Two swings will then be allowed off the tee; if the bat touches the ball, a swing will be called and the ball is in play. A hit ball must be touching the line beyond the home plate clay area or will be called a foul ball. Foul balls on the last pitch do not count against the batter just as in regular baseball.
  12. Obvious slinging of the bat is called an out according to the judgment of the umpire.
    1. Players will advance no more than 2 bases.
  13. Adult Placement:
  14. (a)   Two (2) defensive coaches are permitted on the field.  There must be one coach in the dugout at all times

(b)  An adult coach/manager from the offensive team will “pitch” to the offensive team’s batter or place the ball on the tee. This adult may not coach runners in any manner during this half of the inning.

(c)  If, in the umpire’s judgment, any action by the adult offensive Tee manager interferes with a play in progress, the umpire will declare a dead ball and will take such action as the umpire deems appropriate to the situation.

  1. Stealing is not allowed.  And runners may not advance unless the ball is hit.
  2. Bunting will not be allowed during the entire season.  An intentional bunt will be considered a strikeout.
  3. Infield fly rule will not apply.
  4. All other LLB playing rules apply. 

 

 

Section 14.

 

Manager Selections, Evaluations, the Draft, and Filling Vacancies

 

14.1 Manager Selections.  

The President, with approval of the Board of Directors, shall appoint all managers, coaches and umpires annually.  The President may, at his discretion, appoint a Coaches Committee to aid in the search and recruitment of managers.  Coaches Committee may recommend candidates to the President but will not have authority to appoint managers.

 

14.2

Evaluation Process:

The Player Agent responsible will publicly announce and organize at least two (2) skill evaluation sessions (tryouts) prior to the commencement of regular season play for all divisions except T-Ball.

 

The league will provide at least one impartial evaluator to complete an evaluation form for each division.  All players are graded on scale of 1 to 5 by coaches at tryouts-- graded on hitting fielding and running. Pitching will also be graded in kid pitch divisions.  A composite score is assigned to each player, including Managers’ and assistant coaches’ players.  Managers are required to attend player evaluations and complete an evaluation form as well.   All evaluation forms will be collected at the end of evaluations and used to compile a master draft list that will be distributed to the coaches prior to the draft along with their original.

If a player does not participate in the evaluation process, they will be taken out of the draft and will be assigned to a team by the President, the board, and/ or the Player Agent. 

 

14.3

Drafting Process:

Only Board Members, the Player Agent and Managers may be present at the draft. If the Manager is unable to attend the assistant coach may take his place at the draft.  (Managers’ and assistant coaches’ children will not be included in the draft process.)  Using the master draft list as well as historical knowledge of players talents; managers will work together to create the most equitably talented teams possible.  In kid pitch divisions, pitchers and catchers will be identified and ranked.  (This will include managers and assistant coaches’ children) Equitable Pitching Distribution:

Per the recommendation of LLB and LLS to ensure the equitable distribution of player talent among the teams, the player agent will determine available pool of pitching talent. Prior to commencement of the draft, the player agent and managers will rate all pitchers on a scale of 1-3 (3 being the highest). Pitchers rated at 3 will be randomly selected and assigned first. Pitchers rated with at 2 will then be randomly selected and assigned, so on and so forth, until all pitchers are assigned.

 

Draft position will be chosen by a random number picked from a hat. Each manager will draft a team in serpentine order.

Managers or assistants will not necessarily be drafting the team they will be in charge of.

Drafting will start with pitchers, then catchers, and finally other positions. Once it is agreed that the teams are equal, they will be numbered.  Managers will pick their team from a hat in reverse order of initial draft position drawn.  At that point, managers’ and assistant coaches’ players will be added to the picked team, and the teams will be re-evaluated for equality. If any changes need to be made, it will happen after this process and before the end of the draft.    *If a coach or asst. coach has a child that is determined to be a pitcher or catcher, we will consider that at the end of the draft and make sure teams are as equal as possible. This is only an issue with “kid pitch” leagues.

Once the teams have been assigned, there are no opportunities for movement of individual players.   Managers may trade entire rosters if it is decided that the teams are still equal.  Little league does not allow ‘trades’ between teams once rosters are established. If there are extenuating circumstances before the teams are formed, contact the Player Agent with the details and we will consider them.

 

 

Eligibility. Per the provisions set forth in these by-laws, no player may be drafted or participate in practices or games if:

  1. he/she did not participate in an evaluation session.
  2. He/she does not have required age verification
  3. He/she does not have 3 proofs of residency.

 

 

 

 

 

 

14.4 Filling Vacancies

 

Filling Vacancies (Major Leagues). DLL will exercise its option to prohibit the filling of Major League vacancies with Minor League players during the last two weeks of the regular season. If a roster vacancy occurs, the manager MUST notify the player agent immediately. The player agent will notify the Board and the President. Upon the Board’s decision to release the player, the player agent shall make available to the manager the player list of eligible candidates. 

 

All player replacements will be filled in accordance with LLB Operating Manual.

 

Section 15.

 

15.1 The Season and the Playoffs

 

The season will be played over approximately eight weeks with each team playing approximately twice per week. Every attempt will be made to schedule an equal number of games for each team within its league/division. DLL will not schedule games during spring break due to high player absenteeism. 

 

Game Cancellation. No game will be cancelled earlier than the scheduled start time, except under very unusual circumstances as determined by the DLL President.  Only the board member on duty can cancel a game before games begin.  Once games begin, the Umpire in Chief of respective games will have control over game delays or cancellation.

 

  1. Rained out games will be rescheduled if possible.
  2. Both teams must be ready to play (at least nine players present) at game time in order for the game to be rescheduled. Teams not meeting this requirement will be charged with a forfeit and a 6-0 loss will be entered into the official scorebook.

 

 

League Championships.

 

 

  1. Major Leagues, Minor League Player Pitch and Machine Pitch Divisions. A tournament will be held to determine the League Champion.
  2. Tournament Seeding:  Seeding will be based upon online standings.
  3. Tie Breaker:  If any two teams are tied in the standings after all scheduled games are finished,(rain cancelation and/or make up games will not be counted for or against any team) the following order will be used to determine the seeding:
  1. Head to head record
  2. Points forward
  3. Points against
  4. Coin Flip

Section 16.

 

16.1 All Star Tournament Teams

 

DLL may field 9/10 year-old, 10/11 year-old and 11/12 year old (LL) All Star Tournament baseball teams, and 9/10 year old, 10/11 year old, and 11/12 year old (LLS) All Star Tournament Softball teams. If District 1 sponsors Special Games tournaments for other ages in baseball and softball, the DLL Board of Directors will determine which team(s) to send to all Tournaments.

 

Note: No individual will organize a roster to represent DLL without the approval of the Board of Directors and league president.

 

Tournament Team Manager Selection

 

11/12 Year Old Tournament Teams (LL/LLS) :. Tournament Team Manager shall be selected in a silent vote between the managers, player agent, and President. The selection must be a manager or coach from this division.

 

10/11 Year Old Tournament Team (LL/LLS): Tournament Team Manager shall be selected in a silent vote between the managers, player agent, and President. The selection must be a manager from this division.

 

9/10 Year Old Tournament Teams (LL/LLS): Tournament Team Manager shall be selected in a silent vote between the managers, player agent, and President. The selection must be a manager or coach from this division.

 

9 Year Old Special Games Tournament Team: Tournament Team Manager shall be selected in a silent vote between the managers, player agent, and President. The selection must be a manager or coach from this division.

 

Eight Year Old Special Games Tournament Team:  Tournament Team Manager shall be selected in a silent vote between the managers, player agent, and President. The selection must be a manager or coach from this division.

 

Optional Special Games Tournaments: Tournament Team Manager shall be selected in a silent vote between the managers, player agent, and President. The selection must be a manager or coach from this division.

 

DLL will reimburse tournament teams that advance BEYOND district play for travel equal to the amount of reimbursement provided by Little League.  This is typically a small mileage reimbursement.

 

 

16.2 Tournament Player Selection Procedure

Prior to the end of the season, the league coordinators for each division will accept nominations from the players (Major BB, Major SB, Minor KP). The DLL President will call separate nomination meetings of all managers in each league/division to nominate players for a given Tournament team.  The DLL President will facilitate each meeting of the managers only to select each Tournament team.  A player may participate on one tournament team only. Nominations for players participating in Special Games tournaments will also be held at this time.  Managers may nominate 15 players.

 

Process:

After a slate of nominations has been given for a particular tournament team, each manager will vote for 15 players to fill the appropriate roster by secret ballot. The ballots will be collected and the votes tabulated. A simple majority of votes is all that is required for a nominee to be selected.

 

After a roster has been filled, any eligible nominee that has not been placed on a particular team is automatically placed on the next tournament team, i.e. and 11 year old that does not receive the required votes for the 11/12 team will automatically be placed on the 10/11 team.